We never said we're not going to do it just it's not happening in the near future. To interpolate, we need to properly research the best tools/method to do so.īut again, this isn't on the radar at the moment until we can get the game to switch from 30 fps for gameplay to 60 fps for FMVs without problems. So if we're going to do 60 fps for our project, we're likely going to have to interpolate the footage. The Bob deinterlacing method, which line doubles for 60 fps just doesn't look all that good. PCSX2 has several deinterlacing methods: One is Bob (line doubling for 60 fps but playback looks "jittery"), another is Blend which combines the half frames to output at 30 fps, and there's Weave which doesn't do much: The source files for the PS2 videos are 30i (or 60i, used interchangeably), or 60 fields per second, and not 60 fps ( frames per second). Until we can address that, there's not much incentive about changing the frame rate of the videos at this time. Click the PC icon in Cheat Engine in order to select the game process. There is software out there that can do it well, but nothing we've looked into yet as there currently are errors when playing the game at 30 fps then switching it over to 60 fps for FMVs on the PC version. Silent Hill 2 (v2.01) PS2.CT Enjoy How to use this cheat table Install Cheat Engine Double-click the. You can also interpolate the footage to "fill in the blanks" of the missing half frames to make 60 full frames per second. This is also one of the options PCSX2 can do for deinterlacing the videos and is also the best-looking deinterlace option on the emulator for this game. making the videos 30 full frames per second). You can combine the half frames to make full frames to fix the deinterlacing (i.e. But on digital displays, the interlacing sticks out like a sore thumb and makes it very obvious the videos are not actually 60 full frames per second. ![]() ![]() So when viewed on a CRT, the temporal resolution of the FMVs look legitimately like 60 fps. Meaning, they are not 60 true, full frames per second.ĬRTs were designed for interlaced footage. They're 60 half frames per second, or 30 interlaced frames per second. I've mentioned details about the videos many times elsewhere, but the videos are not 60 frames per second. Meaning, we already have the PS2 source files for the videos. We don't need to record the PS2 videos as we used them as the base for the FMV enhancement work.
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